All in all, I feel my rules are pretty much the same, and actually, I think that I am following these rules more now than I was when I wrote them. But for the sake of the assignment I will expand and reflect on each.
1) It’s okay not to finish something. Process is more important than product. If you’ve learned all and stretched yourself as much as you can, finishing for finishing sake is not necessary.
I still live by this one, and I think that this one makes me more Lichtenbergian than anything. While I do believe that process is more important than product, this can often get me into the trap of never finishing things. I LIKE writing this screenplay. I LIKE making this animated short. If it’s ever finished, then I won’t get to work on it anymore. Futzing with it forever is a much more inviting idea. “Ah,” I tell myself, “But when this thing is done, I get to start work on a new thing, and have fun working on that.” Reasonable, but then from another part of my brain, “Yes, but you KNOW working on this is fun. What if working on the next thing isn’t.? Or the next thing? What if I never work on anything that is as fun as working on this thing?” And so it goes.
2) Have something to write/draw with or on with you at all times.
Yes. I do this. I have a very specific breed of notebook that I like having with me in particular. I like them so much, in fact that I have bought out Target’s entire supply three times, so I have a stockpile of them in my closet just in case Target decides not to carry them anymore.
3) Let everything inspire you.
With the aid of hindsight, I find that I am really good at copping out on Lichtenbergian questions sometimes. Of course on this one. I suppose a better way of saying this one would be: Look for inspiration outside of your tried and true sources, and don’t have hard and fast rules about how something is inspiring to you. I have tried to make from an interesting magazine article I read one time, a screenplay, a short story, and an animated short. Now it is the inspiration for a one-man show, which is the perfect way to tell this story. You’re idea for a graphic novel might make a better short film. Or your poem might make a better song. Who knows.
4) It’s never either as good as you think it will be or as bad as you think it’s turned out.
Okay. Except when it is.
5) Have fun.
I hate how simple this one is, but it’s true. the idea of the tortured artist is preposterous to me. If it isn’t fun to work on or be a part of, don’t fucking do it.
That wasn’t too painful. But I agree that a series of rules for kickstarting might be in order.